ENPLRU
Projects, About
ENPLRU

How I designed grocery delivery from any store

ROLE
PRODUCT DESIGNER
SERVICES
UX/UI, Product Design, App Design, Design System, Adaptives
CATEGORY
Mobile App
YEAR
2026

Groceries from your favourite stores in a couple of clicks, right inside one app

Task

The problem I was solving: it is uncomfortable for the user to shop in several stores at the same time. It costs extra time and extra logistics. Kropka had to bring different stores together in one app and simplify choosing products and placing an order.

Research

1
Personas

picked out the key segments: freelancers, remote employees and office workers.

Persona analysis

2
Jobs To Be Done

wrote down the situations where the service is most relevant (from “I need to buy groceries for dinner quickly” to “a full weekly shop”).

JTBD

3
Competitor analysis

looked through Glovo, Uber, Wolt, Bolt, Yandex Eda and Delivery Club. Built functional maps and identified the strong and the weak sides.

Competitor analysis

GlovoUberWoltBoltYandex EdaDelivery Club
4
Interviews

ran 4 interviews, collected insights about the needs and the pains of users.

In-depth interviews

4 respondents10+ insightsKey pains

Concept and ideas

Based on the analysis I picked the priority features:

simple sign-up by phone number;

location detection and a selection of the nearest stores;

a catalogue with search and filtering;

a convenient product card with the emphasis on the photo and the composition.

Design

[1] User Flow: built the user path from entering the app to placing the order

User flow

[2] Customer Journey Map: captured the key steps and touchpoints.

CJM

[3] Functional analysis: structured the future screens (home, store catalogue, product catalogue, basket, checkout).

Summary functional analysis

Prototyping

Functional product map in Excel, then the first screen sketches

Low-fidelity prototypes in Figma, then testing the scenarios.

Interactive prototype: sign-up, location, choosing stores, placing the order.

Prototyping

UI and visual concept

Collected moodboards, analysed the visual style of competitors, tested colour schemes. Formed a modern visual system with the emphasis on cleanliness, contrasting CTAs and readable typography.

Design tokenisation

At the final stage I focused not on a full-scale design system but on creating a tokenised base of elements.

Formed a colour palette of primitives (background, text, accent elements).

Laid down design tokens for the states of buttons, inputs and cards.

Set up the base typographic styles for headings and text.

Defined the approach to interface scalability through tokens rather than rigid components.

Design system

35 primitives240 semantic tokens51 components bound

Results

An app with a complete user scenario from entering it to placing an order.

A structured base of research and competitor analysis.

UI and a design system worked out for further scaling.

hi@vadimlhang.art